Bram Matthys

Results 37 comments of Bram Matthys

I have implemented CHATHISTORY in UnrealIRCd according to the current draft specification, it will be in UnrealIRCd 5.2.0. As for the CAPs: it implements ```draft/chathistory``` but not ```draft/event-playback```. I could...

```CHATHISTORY TARGETS``` won't offer (complete) help here. Someone can always join a channel later. It's fine if someone sends ```CHATHISTORY TARGETS``` after a (re)connect, before or after the mass re-join....

> Sorry, I think I neglected two open issues on this thread. The first is the resource cost of `CHATHISTORY TARGETS`: > > > The TARGETS subcommand requires a lot...

> The other is the incompatibility between gamja and unrealircd. Is this still an issue? What can be done to resolve it? I kinda lost track of this one. What...

Sounds fine. Right now it has no restrictions on the value, though. In my opinion, for security and other reasons it is always good idea to impose at least some...

Ah okay, I hadn't thought of that. If there is genuine interest in that then we should not disallow all ASCII < 32 in the spec itself indeed. That doesn't...

We added Websocket support in UnrealIRCd 4.0.10 in January 2017. Along with the release announcement back then was also an example URL https://www.unrealircd.org/files/dev/ws/websocket_unrealircd.html showing a very crude client implementation which...

> I'm guessing that a binary message ending in a CRLF combination would also work as expected in your implementation? @ozjd Yup, exactly ("be liberal in what you accept")

A server sends numerics in response to a client issued command (to *that* client). Sending numerics "out of nowhere" is not standard IRC protocol practice. For *events* we have commands...

I see a few people just downvoting or saying negative things without trying to actually counter my argument (not just here but i saw some activity on my dev channel...