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ConvertToRenderScene does not fill nodes and RenderMesh
File: Netsuke_-_Shoki_capturing_an_oni.zip
`` tinyusdz::tydra::RenderSceneConverter converter; tinyusdz::tydra::RenderScene renderScene; ret = converter.ConvertToRenderScene(stage, &renderScene); XASSERT(ret); XASSERT(renderScene.nodes.size() != 0); for (size_t i = 0; i < renderScene.meshes.size(); i++) { tinyusdz::tydra::RenderMesh& rmesh = renderScene.meshes[i];
XASSERT(rmesh.element_name.size() != 0);
XASSERT(rmesh.abs_name.size() != 0);
}
In the above code and with the provided sample the 3 asserts pops.
It is like the ConvertToRenderScene does not fill its nodes field.
And the fields that allows to name the mesh and know their path are also missing.
Note that the problem occurs with all the sample we tried.
Yes, nodes
and filling element_name
and abs_name
to RenderMesh is not yet supported. I'll work on it soon.
I also plan to add display_name
to RenderMesh/Node to transfer displayName
in USD Prim(https://github.com/PixarAnimationStudios/OpenUSD/pull/2055)
In the recent rendermesh-refactor
branch, now node names, paths, id to mesh should be filled correctly.
$ tydra_to_renderscene input.usd
...
nodes {
node {
type "xform"
id -1
prim_name "grid2"
abs_path "/grid2"
display_name ""
local_matrix "( (1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0) )"
children {
node {
...
dev
branch now fills node's xform and names correctly.
https://github.com/syoyo/tinyusdz/blob/dev/models/translated-cube-001.usda
$ ./tydra_to_renderscene models/translated-cube-001.usda
nodes {
node {
type "xform"
id -1
prim_name "Cube"
abs_path "/Cube"
display_name ""
local_matrix "( (2.0, 0.0, 0.0, 0.0), (0.0, 3.0, 0.0, 0.0), (0.0, 0.0, 4.0, 0.0), (-1.1853550672531129, 0.0, 1.9550952911376954, 1.0) )"
global_matrix "( (2.0, 0.0, 0.0, 0.0), (0.0, 3.0, 0.0, 0.0), (0.0, 0.0, 4.0, 0.0), (-1.1853550672531129, 0.0, 1.9550952911376954, 1.0) )"
children {
node {
type "mesh"
id 0
prim_name "Cube"
abs_path "/Cube/Cube"
display_name ""
local_matrix "( (1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (100.0, 200.0, 300.0, 1.0) )"
global_matrix "( (2.0, 0.0, 0.0, 0.0), (0.0, 3.0, 0.0, 0.0), (0.0, 0.0, 4.0, 0.0), (198.8146449327469, 600.0, 1201.9550952911377, 1.0) )"
}
}
}
}
(Netsuke_-_Shoki_capturing_an_oni.zip should also be handled correctly)