tinygltf
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Header only C++11 tiny glTF 2.0 library
**Describe the issue** The function `WriteGltfSceneToStream` returns true unconditionally. I believe it is intended to return false when writing the file fails. **To Reproduce** - OS: windows 10 - Compiler,...
**Describe the issue** glTF format is getting common file format for NTF and Metaverse usecase. For such usecases, embedding audio data in 3D data is important but glTF 2.0 spec...
**Describe the issue** At these locations, support for BINARY_TYPE is missing https://github.com/syoyo/tinygltf/blob/master/tiny_gltf.h#L6442 https://github.com/syoyo/tinygltf/blob/master/tiny_gltf.h#L6486 This case needs handling or tiny_gltf fails to output BINARY_TYPE values. ```c++ case BINARY_TYPE: // TODO //...
**Describe the issue** Currently, `WriteGltfSceneToStream` always embeds images and buffers into the output stream, which is not very flexible. In our usage scenario we would like to write images to...
https://github.com/DeanoC/tiny_ktx
It shouldn't be necessary to load the image files and separate binary buffer when loading the glTF asset – most actions and inspections don't require that data and we only...
**Describe the issue** I think this is left over from #229. Currently the issue is this: Whenever a buffer is empty, with tinygltf i can't serialize it into file and...
@syoyo Strings replaced by characters where possible, initializing object variables in the constructor, default constructors and destructors, using std::move, and deleting unused code.
This source file implements draco encoding, https://github.com/GPUOpen-Tools/Compressonator/blob/master/Compressonator/Applications/_Plugins/Common/gltf/tiny_gltf2.h what is the relationship between these two projects? is it possible to integrate a similar functionality in this project?
**Issue description** I'm implementing glTF exporter with using tinygltf. I need to make tinygltf write each image to separate png files. On exporting models png files are not created. **To...