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Adds a clearAgents() method

Open danieldugas opened this issue 3 years ago • 0 comments

In specific situations (e.g. using the RVO2 simulator in a for loop, where agent positions are re-updated but static obstacles remain), this method saves significant computation time by not requiring static obstacles to be re-calculated.

Being that this functionality applies only to specific situations, feel free to ignore this PR.

danieldugas avatar Oct 18 '21 08:10 danieldugas