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Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer

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Hi! Thanks for such a great project. I have some question when I try to use 'main_amass' program. Firstly, it seems that we have to prepare a model called SMPL(whatever)_UNKNOWN.npz...

seq = SequenceAMASS("/data/AMASS/KIT/10/RightTurn01_poses.npz") the .npz is 24*3 pose or 24*3 3Dkeypoints ? if i want to get human pose by 24*3 keypoints, how to do it?

Thanks for sharing so fast smplx codes. As your examples: ``` seq = SequenceAMASS("./RightTurn01_poses.npz") ``` Actually, I want to input numpy array of Nx24x3 or Nx24x3x3, could you offer some...

Hi! I can't build this project. I'm missing some packages, I don't know what. What packages are needed?

Hi, Thanks for the work, it is really clean! I was wondering: is it complicated to integrate the possibility to create the vertices of multiple frames in parallel? It seems...

Good work. I want to know that is there a C++ version FLAME here(https://github.com/Rubikplayer/flame-fitting)?