cole
cole
Hi. The source is quite out of date, and you're right it is missing key files (or sample files) from the repo, making self hosting quite difficult. With that said,...
Unfortunately did not get to it this weekend. Will try to work on it overtime. Sorry :/
What is the first argument of `api.Helix.GetUsersFollowsAsync()`? Your editor should tell you, but also you can search the code on github to see what it is. I think your first...
What environment is the library running in? Can you share as much environment details as possible
What's happening in the Reward event? Is there an exception being thrown in it? that would cause what you're seeing.
Looking into this. Also reported in #1084
 Appears to be working. Please comment out the line: ``` redeem(e.WhisperMessage.Message.Split(' ').ToArray()[0].ToUpper(), e.WhisperMessage.Username); ``` And let me know if the debug print line prints for multiple whispers. Edit: Also,...
If you want real time data on follow activities, you're likely interested in the pubsub implementation. In that case, Twitch dispatches a message immediately after the follow event and you...
This is weird because the channel is immediately sent to lowercase: https://github.com/TwitchLib/TwitchLib.Client/blob/master/TwitchLib.Client/TwitchClient.cs#L332 Will look further into it. It might be because the unity build of twitchlib is a bit behind?
As I understand it, the move to .net core 2.1 should resolve this issue as we remove the external dependency on websocket4net