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Lua/C#-based framework for CS2/Source2
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I tried to use "Memory. LoadFromSignature" to call DispatcheParticleEffect, I found that it needed "IRecipitantFilter", but I couldn't find a way to get the “RecipitantFilter” of a certain player. It...
Swiftly currently support JavaScript and Lua to write plugins within Metamod/CS2. Here, I propose adding new support for wasm to get better performance benefits. JS/TS and lua are easy-to-write scripting...