SwiftDraw
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error build: Entry point (_main) undefined. for architecture x86_64
I have two error the first is in the title and second one is: "/Users/alexanderruder/Library/Developer/Xcode/DerivedData/W4U-Risikoapp-avswhmmknksifadrneimtyrnozkq/SourcePackages/checkouts/SwiftDraw/SwiftDraw/Parser.XML.StyleSheet.swift:167:16: error build: Cannot find type 'SwiftDraw' in scope
Thanks in advance
Thanks for reporting this @Azilla030
May I ask which target are you trying to build? The SwiftDraw
library or the swiftdraw
command line executable? Which version of a code are you using? And how are you building, spm, cocoa pods or Xcode?
I have experienced some similar errors myself — I think naming of the library and executable trigger a case fold issue in the latest compilers, but a clean build or recreating the schemes normally fixes it for me.
I try to integrate SwiftDraw Module in my Swift File the swift draw command line works fine I could generate a file. What do you mean with "but a clean build or recreating the schemes normally fixes it for me" I'm new in Swift or in Mobile Development. I attach you an screenshot where the error is in the file: The file is Parser.XML.StyleSheet.swift
Have you copy and pasted the code into your app? It looks like the SwiftDraw
module does not exist.
The best way to integrate with an existing app is to use Swift Package Manager like so;


Then you should be able to import SwiftDraw
and use the public interface.