wlroots
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A modular Wayland compositor library
* Use `wlr_xwayland_surface.has_alpha` * Add support for `_NET_WM_OPAQUE_REGION` --- wlroots has migrated to gitlab.freedesktop.org. This issue has been moved to: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1146
I thought I had filed a bug to not forget about this when working on dmabuf import but it seems I haven't: Some of the dmabuf formats (YUV) are split...
See https://github.com/swaywm/wlroots/pull/1053 --- wlroots has migrated to gitlab.freedesktop.org. This issue has been moved to: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1169
I have been asked to open this issue separately. However, https://github.com/swaywm/wlroots/commit/2d8f53affd586709fe568b0b16e4c7e215d9db7a fixed the problem with the VGA driver, now it doesn't crash, but it reports that PRIME import isn't supported,...
This can be used instead of `EGL_EXT_buffer_age` for better performance. Spec: https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_partial_update.txt Full explanation here: https://gitlab.freedesktop.org/wayland/weston/issues/134 --- wlroots has migrated to gitlab.freedesktop.org. This issue has been moved to: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1197
See https://gitlab.freedesktop.org/wayland/weston/issues/145 TL;DR this would allow us to add proper support for export-dmabuf even if multiple planes are used, and without the additional complexity of sending multiple DMA-BUFs to the...
Right now, they show up as disabled without a mode (and with a zero size). However I'm not sure this is the right thing to do. Some backends don't support...
TL;DR., should they be: completely ignored, selectively fixed, or completely fixed? This was prompted by @Laaas finding a legitimate bug because of an implicit real->int conversion (afair). I've dumped some...
They are restored the next time the cursor is set instead. This would require to keep the cursor's texture around. See #1245 --- wlroots has migrated to gitlab.freedesktop.org. This issue...
This means keep scanning for GPU nodes with `udev` and create/destroy subbackends when they show up or go away. We probably want to teardown everything if the main GPU goes...