Doom64EX
Doom64EX copied to clipboard
Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.
1. Recording works, but when I complete the level, I get "Error - Demo .lmp recorded" instead of intermission, which makes determining the time impossible. (Okay, not impossible, but watching...
Last time a played, two years ago, I found out that the cyberdemon didn't predict the player's position when it aimed its third rocket. This is something that's done in...
Currently any file named *.dsg will be read even if it wasn't created by Doom64 EX. This sometimes results in crashes, and frequently in the display of garbage, if people...
There should be a fireball swoosh sound at each impact after activating the terraforming machine on MAP02; it is inaudible for some reason (audio channel limits?)
1. Sometimes after death of Zombieman (Shotgun?) his sprite remains standing in the same place forever. These kill not added to kills counter, not allowing you to get 100% kills...
With doom.z64 in PWD: ``` doom64ex -wadgen doom64.z64 ... Writing IWAD File... ERROR: File_Open: Couldn't create doom64.z64/doom64.wad ``` In another directory: ``` mkdir output_wad && cd output_wad doom64ex -wadgen ../doom64.z64...
Add support for audio formats like FLAC, ogg, mp3, etc. Should be possible if I steal code from Kaiser's other projects. http://z13.invisionfree.com/Doom64EX/index.php?showtopic=141
Hey I followed the build instructions for Linux and it fails to launch and ends with a segmentation fault. ``` ./doom64ex Parameters: imp::init_image: Init Image Z_Init: Init Zone Memory Allocator...
Hi folks, I don't know if this project is still alive, anyway I created a [Flatpak app](https://github.com/mbugni/Doom64EXFlatpak) for Doom64EX. Just for fun. I built it using fluidsynth. It runs smoothly,...