SMS_setTileatXY
#enhancement
Is there any way to assign tile flags to the target? In my use case, it would be nice if the target xy tile used the sprite palette instead of the background palette. I'd imagine if this were supported, that you would need to consider the other bits as well (flipping, priority, etc.. etc..)
Unless there's another function that would be better for this. I do like the simplicity of the function, when changing a single tile on the map. Thank you for your time.
These are all the available flags, from SMSlib.h:
/* handy defines for tilemaps entry */
#define TILE_FLIPPED_X 0x0200
#define TILE_FLIPPED_Y 0x0400
#define TILE_USE_SPRITE_PALETTE 0x0800
#define TILE_PRIORITY 0x1000
so you can for instance do:
SMS_setTileatXY (some_x, some_y, some_tile | TILE_USE_SPRITE_PALETTE)
to set some tile on screen (at the location you want) using the sprite palette.
also remember that if you need to set some tiles in sequence you can use a single SMS_setNextTileatXY(x,y) followed by as many SMS_setTile(tile) as you need and it'll be way faster.
Oh wow, I had no clue. Very nice! Thank you!