glsl-language-server
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Add support for raytracing shader types
There are more shader types not currently supported:
- ray closest hit shader (.rchit)
- ray any hit shader (.rahit)
- ray miss shader (.rmiss)
- ray generation shader (.rgen)
- ray intersection shader (.rint)
Sascha Willems's Vulkan examples use the listed file extensions for his raytracing shaders. Not sure what else people are currently using.