Stephen McDowell
Stephen McDowell
Hi @xkunglu sorry for pointing you to the future version prematurely! Is everything working out for you now / can we close this issue?
Oh no :/ as a sanity check, it's not an issue from running in the correct directory is it? See #273, you can't e.g. `cd Release` and run `.\example1`, you...
@prsolucoes is correct, OpenGL 3.x or 4.x are required. There was [some work for GLES put forward](https://github.com/wjakob/nanogui/pull/175) a while ago, but that is now stale. Supporting OpenGL 2.x is technically...
> Does nanogui call OpenGL 3.x directly? Yes, see [`glutil.cpp`](https://github.com/wjakob/nanogui/blob/master/src/glutil.cpp) (specifically e.g., renderbuffer stuff). I know that the future version of NanoGUI (which is not fully released yet) has GLES...
Findings from testing the VTK MR against another codebase: TL;DR: tested in the wild it is successful at hiding the symbols, but it may not hide 100% of them where...
Out of pure curiosity, in what context do you use / need variable length lists? It sounds so exotic to me. It seems for quad support?
Use [`TCLAP`](http://tclap.sourceforge.net/)! It's pretty straightforward, and header only meaning you can just track it here in your repo :)
> we could drop Java from our build system (and the JDK dependency) entirely. For `drake`, yes. `drake-ci` will always need it (Jenkins requires Java, currently it [needs `java8`](https://github.com/RobotLocomotion/drake-ci/blob/a2124033934593a448a9ead4c6bcf565a560a3dd/setup/mac/Brewfile#L41)).
Correct. Where VSCode / pylance are concerned, they want the `.pyi` files installed: https://github.com/microsoft/pylance-release/issues/242#issuecomment-1067210983
@mwoehlke-kitware likely has additional information to share but I will try and give the full picture as I understand it. I've included information on how to test Visual Studio Code...