dape icon indicating copy to clipboard operation
dape copied to clipboard

Debug Adapter Protocol for Emacs

#+title: Dape - Debug Adapter Protocol for Emacs #+author: Daniel Pettersson #+property: header-args :results silent #+language: en

#+html: GNU ELPA

=Dape= is a debug adapter client for Emacs. The debug adapter protocol, much like its more well-known counterpart, the language server protocol, aims to establish a common API for programming tools. However, instead of functionalities such as code completions, it provides a standardized interface for debuggers.

To begin a debugging session, invoke the ~dape~ command. In the minibuffer prompt, enter a debug adapter configuration name from ~dape-configs~.

For complete functionality, make sure to enable ~eldoc-mode~ in your source buffers and ~repeat-mode~ for more pleasant key mappings.

  • Features
  • Batteries included support (~describe-variable~ ~dape-configs~)
  • Log breakpoints
  • Conditional breakpoints
  • Variable explorer
  • Variable watch
  • Variable hover with ~eldoc~
  • REPL
  • gdb-mi.el like interface
  • Memory editor with ~hexl~
  • Integration with ~compile~
  • Debug adapter configuration ergonomics
  • No external dependencies outside of core Emacs

With ~(setq dape-buffer-window-arrangement 'right)~: [[https://raw.githubusercontent.com/svaante/dape/resources/dape_0_4_0_right.png]] And with ~(setq dape-buffer-window-arrangement 'gud)~ + =corfu= as ~completion-in-region-function~: [[https://raw.githubusercontent.com/svaante/dape/resources/dape_0_4_0_gud.png]] And with minibuffer config hints: [[https://raw.githubusercontent.com/svaante/dape/resources/dape_0_4_0_hint.png]]

Screenshots taken with [[https://git.sr.ht/~protesilaos/modus-themes][modus-operandi-tinted]].

  • Configuration =Dape= includes pre-defined debug adapter configurations for various programming languages. Refer to ~dape-configs~ for more details. If =dape= doesn't include a configuration suitable for your needs, you can implement your own.

#+begin_src emacs-lisp (use-package dape :preface ;; By default dape shares the same keybinding prefix as `gud' ;; If you do not want to use any prefix, set it to nil. ;; (setq dape-key-prefix "\C-x\C-a")

:hook
;; Save breakpoints on quit
;; ((kill-emacs . dape-breakpoint-save)
;; Load breakpoints on startup
;;  (after-init . dape-breakpoint-load))

:init
;; To use window configuration like gud (gdb-mi)
;; (setq dape-buffer-window-arrangement 'gud)

:config
;; Info buffers to the right
;; (setq dape-buffer-window-arrangement 'right)

;; Global bindings for setting breakpoints with mouse
;; (dape-breakpoint-global-mode)

;; To not display info and/or buffers on startup
;; (remove-hook 'dape-on-start-hooks 'dape-info)
;; (remove-hook 'dape-on-start-hooks 'dape-repl)

;; To display info and/or repl buffers on stopped
;; (add-hook 'dape-on-stopped-hooks 'dape-info)
;; (add-hook 'dape-on-stopped-hooks 'dape-repl)

;; Kill compile buffer on build success
;; (add-hook 'dape-compile-compile-hooks 'kill-buffer)

;; Save buffers on startup, useful for interpreted languages
;; (add-hook 'dape-on-start-hooks (lambda () (save-some-buffers t t)))

;; Projectile users
;; (setq dape-cwd-fn 'projectile-project-root)
)

#+end_src

  • Differences with dap-mode Dape has no dependencies outside of core Emacs packages, and tries to use get as much out of them possible.

Dape takes a slightly different approach to configuration.

  • =Dape= does not support ~launch.json~ files, if per project configuration is needed use ~dir-locals~ and ~dape-command~.
  • =Dape= enhances ergonomics within the minibuffer by allowing users to modify or add PLIST entries to an existing configuration using options. For example ~dape-config :cwd default-directory :program "/home/user/b.out" compile "gcc -g -o b.out main.c"~.
  • No magic, no special variables like =${workspaceFolder}=. Instead, functions and variables are resolved before starting a new session.
  • Tries to envision how debug adapter configurations would be implemented in Emacs if vscode never existed.
  • Supported debug adapters In theory all debug adapters should be compatible with =Dape=.

** Javascript - vscode-js-*

  1. Install =node=
  2. Visit https://github.com/microsoft/vscode-js-debug/releases/ and download the asset =js-debug-dap-.tar.gz=
  3. Unpack ~mkdir -p ~/.emacs.d/debug-adapters && tar -xvzf js-debug-dap-.tar.gz -C ~/.emacs.d/debug-adapters~

For more information see [[https://github.com/microsoft/vscode-js-debug/blob/main/OPTIONS.md][OPTIONS.md]].

** Go - dlv See [[https://github.com/go-delve/delve/tree/master/Documentation/installation][delve installation]]. For more information see [[https://github.com/go-delve/delve/blob/master/Documentation/usage/dlv_dap.md][documentation]].

** C, C++, Rust, and more - GDB Ensure that your GDB version is 14.1 or newer. For further details, consult the [[https://sourceware.org/gdb/current/onlinedocs/gdb.html/Debugger-Adapter-Protocol.html][documentation]].

** C, C++ and Rust - codelldb

  1. Download latest =vsix= [[https://github.com/vadimcn/codelldb/releases][release]] for your platform =codelldb--.vsix=
  2. Unpack ~mkdir -p ~/.emacs.d/debug-adapters && unzip codelldb--.vsix -d ~/.emacs.d/debug-adapters/codelldb~

See [[https://github.com/vadimcn/codelldb/blob/v1.10.0/MANUAL.md][manual]] for more information.

** C and C++ - cpptools Download latesnd unpack =vsix= file with your favorite unzipper.

  1. Download latest =vsix= [[https://github.com/microsoft/vscode-cpptools/releases][release]] for your platform =cpptools--.vsix=
  2. Unpack ~mkdir -p ~/.emacs.d/debug-adapters && unzip cpptools--.vsix -d ~/.emacs.d/debug-adapters/cpptools~
  3. Then ~chmod +x ~/.emacs.d/debug-adapters/cpptools/extension/debugAdapters/bin/OpenDebugAD7~
  4. And ~chmod +x ~/.emacs.d/debug-adapters/cpptools/extension/debugAdapters/lldb-mi/bin/lldb-mi~

See [[https://code.visualstudio.com/docs/cpp/launch-json-reference][options]].

** Python - debugpy Install debugpy with pip ~pip install debugpy~

See [[https://github.com/microsoft/debugpy/wiki/Debug-configuration-settings][options]].

** Godot Configure debug adapter port under "Editor" > "Editor Settings" > "Debug Adapter".

** Dart - flutter See for installation https://docs.flutter.dev/get-started/install

** C# - netcoredbg See https://github.com/Samsung/netcoredbg for installation

** Ruby - rdbg Install with ~gem install debug~.

See https://github.com/ruby/debug for more information

** Java - JDTLS with Java Debug Server plugin See https://github.com/eclipse-jdtls/eclipse.jdt.ls for installation of JDTLS. See https://github.com/microsoft/java-debug for installation of the Java Debug Server plugin. The Java config depends on Eglot running JDTLS with the plugin prior to starting Dape. Extend ~eglot-server-programs~ as follows to have JDTLS load the plugin: #+begin_src emacs-lisp (add-to-list 'eglot-server-programs `((java-mode java-ts-mode) . ("jdtls" :initializationOptions (:bundles ["/PATH/TO/java-debug/com.microsoft.java.debug.plugin/target/com.microsoft.java.debug.plugin-VERSION.jar"])))) #+end_src

** Other untested adapters If you find a working configuration for any other debug adapter please submit a PR.

See [[https://microsoft.github.io/debug-adapter-protocol/implementors/adapters/][microsofts list]] for other adapters, your mileage will vary.

  • Contribute =dape= is subject to the same copyright assignment policy as GNU Emacs.

Any legally [[https://www.gnu.org/prep/maintain/html_node/Legally-Significant.html#Legally-Significant][significant]] contributions can only be merged after the author has completed their paperwork. See [[https://www.fsf.org/licensing/contributor-faq][Contributor's Frequently Asked Questions (FAQ)]] for more information.

  • Bugs and issues Before reporting any issues ~(setq dape-debug t)~ and take a look at =dape-repl= buffer. Please share your =dape-repl= and =dape-connection events= in the buffer contents with the bug report. The =master= branch is used as an development branch and releases on elpa should be more stable so in the mean time use elpa if the bug is a breaking you workflow.

  • Acknowledgements Big thanks to João Távora for the input and jsonrpc; the project wouldn't be where it is without João.