face-emo
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Plugin will prevent the VRC Face Tracking Template from working properly.
I found that when a project with EMO plugin, the Face Tracking controller layer won't working. As soon as I removed EMO from the project, Face Tracking just works again...
Thank you for your report, I am currently looking into how face tracking layer and FaceEmo can work together. It would be helpful if you could tell me in which cases face tracking does not work (existing implementation tools, hand-made layers, etc.)
If there was a way to toggle all animations off from FaceEmo to allow for Face Tracking to be function that would be awesome.
Even in the current version of FaceEmo, all animations can be disabled by doing the following.
(1) Add CN_FORCE_BYPASS_ENABLE (synced bool) to Expression Parameters
(2) Add CN_FORCE_BYPASS_ENABLE toggle to Expression Menu
Even in the current version of FaceEmo, all animations can be disabled by doing the following.
(1) Add CN_FORCE_BYPASS_ENABLE (synced bool) to Expression Parameters
(2) Add CN_FORCE_BYPASS_ENABLE toggle to Expression Menu
I've tried this method but it can't disable animations.
Please confirm that the state of the DEFAULT FACE layer transitions to BYPASS when the toggle is enabled in Expressoin Menu.
(The attached image shows how it looks in Gesture Manager.)
Heres are my current settings, but I didn't see the BYPASS state in DEFAULT FACE layer(In play mode with Gusture Manager)
Please update FaceEmo to the latest version (1.5.5) and apply it to your avatar again to create BYPASS state.
Appreciate for your great help!
As I disabled all the animations via CN_FORCE_BYPASS_ENABLE toggle.My face tracking works!!
But I found an confusing point as well:
If I don't use the EMO plugin, the original guesture facial animation won't conflict with my face tracking, the blender shape used by face tracking and guesture facial animation will simply added.
While I using the EMO, after I disabled all animations via CN_FORCE_BYPASS_ENABLE toggle, then try use the original guesture facial animation, Some blend shapes used by it will stucked, meanwhile my face tracking still work and cause my facial wired.
(GestureExpressionDisabled toggle all original guesture facial animations )
If the original avatar's gesture expression assumes WriteDefaults ON, the blendshape used for the expression may stuck if WriteDefaults on the FX layer is mixed between ON and OFF. Make sure FaceEmo setting is set to "Unify WD".
It's Unify WD by default
Sorry, I can't figure out how to get that face tracking package to work properly.
Another way to use face tracking and FaceEmo together is to register blend shapes for face tracking in the "Excluded Blend Shapes" section, so you could try that as well.
This worked for me. Thank you.