UnityClientServer
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Client only updates lasts client
First off, thank you for making this! Really great example.
I was messing around with it earlier and learned that if you open client a and then b. The changes from client b to client a work fine although the changes from client b to client a don't visually show up, you do see them in the debug log.
Would be nice to see this fixed!
Thank you for making this! "I was messing around with it earlier and learned that if you open client a and then b. The changes from client b to client a work fine although the changes from client b to client a don't visually show up, you do see them in the debug log." This problem is really exist.Would be nice to see this fixed!
Thank you guys for the feedback and interest, but I do not support this project. as it was done for example.