signals
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❇ A typesafe, lightweight messaging system for Unity with UPM Support.
Script templates can be created for the different types of signals with different param numbers.
It will be good to have normal c# classes/structs also being supported in the editor window for easier debugging. Presently only unity system object classes and primitives are supported.
Hi, I propose a static interface to reduce the Signals.Get() overhead, when I just want to add quick Listeners to events. e.g. ``` Signals.AddListener(OnEnterSafeZone); Signals.Dispatch(); ``` When dispatching signals with...
When taking a look at the stacktrace of a dispatched signal, Only the base Signal Name appears in the trace, but not derived class. The derived class would be a...