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Dedicated Server Build Support for Linux and Windows
Add support for Linux and Windows Dedicated Server
https://github.com/superunitybuild/buildtool/issues/83
I tried adding this PR, but the build server version does not run in headless mode and the UNITY_SERVER directive is not being hit. Am I doing something wrong ?
Edit : I fixed it by adding subtarget = (int)architecture.subtarget
to the BuildPipeline.BuildPlayer
call at line 433
@firdiar-mita thanks for the PR! I've finally found the time to test and review it and it all looks good to me. I'm going to merge it into the development branch of the project and make a couple of updates to it before merging it into the main branch (things like adding macOS Server support). It'll then make its way into the upcoming v8.0.0 release 🥳