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Feature: Ortholinear camera

Open CarnageMarkus opened this issue 2 years ago • 4 comments

Currently, the camera supports only perspective projection. When slicing object into halves, it's hard to judge because of perspective projection "deforms". Most 3D software I used has option to switch between perspective/orthogonal projection.

What to do Add extra options under View -> Orthogonal projection / Perspective projection

Describe how it would work Technically, this should be quite small change, as we only need to swap active projection matrices for the renderer. And/Or possibly remember last user choice.

Thank you for consideration.

CarnageMarkus avatar Oct 05 '22 07:10 CarnageMarkus

Already implemented. Configuration > Camera > Use Perspective Camera = False. Unchecked uses ortho, else perspective. If this solves it, close issue.

jhlchu avatar Oct 05 '22 09:10 jhlchu

Thanks, didn't know it was hidden there. That's 4 clicks away. Could we still get a shortcut for that in "View" toolbar ?

CarnageMarkus avatar Oct 05 '22 12:10 CarnageMarkus

Its there as thats where it is in PS too. Been there forever. IIRC theres been requests over on the PS github for some easier way of switching between too.

neophyl avatar Oct 06 '22 07:10 neophyl

Just hit 'k' to switch.

plampix avatar Oct 19 '22 13:10 plampix