David
David
There's a simple solution for that. You can easily replace "t_RunStrafeL" and "t_RunStrafeR" with "t_FistRunStrafeL" and "t_FistRunStrafeR". They implemented the Strafing animation from Gothic 2 but it's only used when...
Ah no, I was wrong, I forgot to modify the HumanS.MDS to stop the animation at the right frame. So it also works in the original game, they didn't build...
We would probably only need to load the .MDM and .MDH files as they are the compiled mesh and bone hierarchy. It's just important for Gothic II as there are...
They are. :D _work/Data/Anims is their normal path. Yeah, loading files which are not inside .VDF-archives would be a good thing to implement.
The difference between these mobs and most of the other mobs is that the blacksmith mobs don't have any .mdl files in the Anims.vdf. Well that was what I found...
I sense a Gothic Portal Gun Mod. :D