Arsen Petrosyan
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Arsen Petrosyan
I have completed ready & pause system (with fixed bomb bug on spawn), which we are using for our tournament. I will complete code and push to repository later
You can use SDKHook WeaponCanSwitchTo to block players ability to use bomb Something like this: ``` SDKHook(client , SDKHook_WeaponCanSwitchTo, CanUse_Func); ``` ``` public Action CanUse_Func(int client, int ent) { char...