DirectVoxGO
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Apply the distortion loss to the nerf dataset
Hi @sunset1995 ! Thank you for your great work! May I ask if it is possible to add the distortion loss to the nerf dataset? Since the nerf dataset contains bounded scenes. Could we just let s
be uniformly normalized in the Euclidean space?
If so, is that correct to set
's': (step_id + 0.5) / N_steps[ray_id.long()],
'n_max': N_steps[ray_id.long()]
in the forward
method of the class DVGO? Here, the N_steps
is calculated by the sample_ray
method at the begining of the forward
method.