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A Rust crate for working with a group of Components (in the Specs ECS)

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It is kind of awkward sometimes to call `group.create(&mut world)`. Some people might prefer the inverse of that API: `world.create_group(group)`. This is possible via an extension trait: ```rust trait WorldGroupExt...

enhancement

Let's say you have a player group that looks like this: ```rust #[derive(ComponentGroup)] struct PlayerComponents { player: Player, // marker component position: Position, health: Health, animation: Option, } ``` The...

enhancement