最萌小汐
最萌小汐
创建插件后,应该用YDWE重新打开Lni地图
补充,2个魔兽均在之前小退过一次,因为第一次测试选错了英雄,然后退回到局域网重新创建的地图
测试环境:YDWE1.27.5/YDWE1.28.3(测试结果相同) 测试地图:自带的泄露检测演示图(为了局域网改成了2个玩家) 测试结果: 1.直接点击YDWE的测试地图按钮,按ESC可以正常输出报告 之后点击菜单中的重新开始游戏,按ESC正常 点击菜单中的退出任务(不退出魔兽),重新加载地图,按ESC崩溃 2.用YDWE启动魔兽 在单人模式中加载地图,按ESC崩溃 在局域网模式中加载地图,按ESC正常
> You did table inside table, where's the problem It may be a common special case of this structure: ```lua inspect { { x = 1 }, { x =...
Each workspace has its own private environment. You need use `Lua.workspace.library`.
I think you are looking for a lua debugger, try https://marketplace.visualstudio.com/items?itemName=actboy168.lua-debug
The generic inheritance has not been implemented for the time being.
You can `require 'lpeglabel'` in plugin.
`LuaParser` cannot handle the syntax of `Teal`. What the plugin need to do is pre-converting `Teal` into a legal `Lua` syntax before loading by `LuaParser`.
This is because some low-level diagnostics are not displayed in the window, such as `unused-local`, `tail-space`