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An open-source re-implementation of "Commander Keen in Goodbye Galaxy"

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At the moment, a large number of constants, particularly graphics chunk numbers and sound chunk numbers, are manually switched in a episode-specific DefineConstants() function. Instead, lets make these variables. We...

All comments but src/id_ca.c

I created a couple packages for Arch in the AUR and thought you should know! - [omnispeak](https://aur.archlinux.org/packages/omnispeak): Program and its data from this repo (plus a couple helper scripts) -...

From the README: https://github.com/sulix/omnispeak/blob/ea931f3cf8e6381e57e8b11f610356642059b675/README#L16-L29 Do you have a link to the patches that are described in the README, and perhaps a short guide on how to create these Keen 6...

Spun off from https://github.com/sulix/omnispeak/issues/44. When game data is in place that isn't explicitly the versions in this list... https://github.com/sulix/omnispeak/blob/d017166e47a44f102515f3fdf382ac794ab30ae0/README#L16-L20 ...this window is displayed: ![image](https://user-images.githubusercontent.com/820984/174041265-daa839eb-8635-4a35-8f93-21f66f8e09ba.png) It would be better to display...

I know the intent of Omnispeak is to stay as true to the original as possible, which had a game resolution of 320x200 meant to be played in a 4:3...

Sometimes — I think when the screen is scrolling quickly downward and to the right — when the screen scrolls off video memory, the SVGA-compatibility relocation of one page can...

A glitch commonly used to finish level 2 early in Keen 6 appears to crash Omnispeak, but only if level 1 has been loaded in the current game. Steps to...

Travis CI is a popular CI with support for wide range of platforms and integrations. I have seen many projects utilise CI to build and deploy those binaries to artifacts...

Hi! Found this project, love it, hope to see it flourish. I used to speedrun these games so I thought I'd try out some "glitchy" actions I know of, might...