design-patterns
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JavaScript(Vanilla/ES6/TypeScript) and Java (GoF) design patterns
design-patterns
JavaScript(Vanilla/ES6/TypeScript) and Java (GoF) design patterns
A design pattern is a general repeatable/reusable solution to a commonly occurring problem with a given context in software design. It can be treated as a description or template for how to solve a problem that can be used in many different situations.
Creational
- Singleton
- Factory Method/Factory
- Abstract Factory
- Builder
- Prototype
Structural
- Adapter
- Bridge
- Composite
- Decorator
- Flyweight
- Proxy
- Facade
Behavioral
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor