suddenly4
suddenly4
You can assign noise / any sinusoid deform as if it were a regular geometry through attributes, and as if it were a soft body through its nodes - node.get_m_x()
Ammo.destroy( your object ammo); for example: for (let i = 0, l = faces.length; i < l; i++) { let a = faces[i].a; let b = faces[i].b; let c =...
If you want concave dynamic shape in 3d mesh, as an option, atfirst make some triangles form buffergeometry for example - btConvexTriangleMeshShape by set .addTriangle(Ammo.btVector3) then you can build different...