Brian

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You could try modifying the config file flags to increase the limit of the editor. But the limit could be your GPU. Having such large textures will also limit the...

Try editing the config file adding either -Xmx1200m or -Xmx6144m to the list of vmargs.

The only solution is to ship smaller textures. This can be done with setting the max texture size in your texture profiles file. Then textures will be scaled down to...

Do you have the right material set in the font?

If you can make a small example and upload as a zip

Note there was no error like ``` ERROR:GAMESYS: A sound could not be played since the sound buffer is full (32). ```

It has happened a few times after a while (not sure exact times but more than 30 mins at least, it happened while I was edited layouts in an in...

It still happens sometimes when closing the game on Windows 10 with the top right X. Have to force close. Happened twice today on 174.

Closed the dupe. Like @paweljarosz says this seems to be related to changing audio device while the engine is running and not handling the buffer change in OpenAL properly. https://github.com/defold/defold/issues/5479