Brian

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Are you on Windows? Please try adding a Windows version of the input for the default gamepad input file and see if it works then. https://forum.defold.com/t/joycon-input-doesnt-work-in-defold/71006/2

@britzl Was this fixed? Last time I tried joycons it wasn't work either.

> No, I don't believe it has been fixed. It seems like @Swarkin closed this issue. Perhaps it was enough to add a windows version of the gamepad bindings for...

@Swarkin Why did you close this issue?

> I thought the issue was dead or forgotten because there was no activity at all for multiple months, I don't use Defold anymore so I couldn't test anything either...

You have to interact with it first.... ``` function init(self) msg.post(".", "acquire_input_focus") local res = resource.load('/assets/audio/cuties/chick/cat.wav') local pos = go.get_position() self.source = openal.new_source(res) local info = openal.get_info() print('OpenAL info:') print('Vendor:',...

I agree about this, I usually have to select something and then press F / always zoom out. There are problems too when including particlefx that causes the editor to...

@Jerakin Thanks! Strange that it's not on the visibility filter list.

Clicking and dragging to select also selecting children of unexpanded GUI nodes is also annoying.

+1 drag and drop gos, collections, and components from Assets to Outline