Brian
Brian
@gianmichelemariani Do you have any other native extensions enabled?
Not sure if it's our fault but we have not touched that code in forever in our game.
Engine version is 1.2.164. Unfortunately we have very few macOS players so I only have info from one person. I'll try to get more people to test and see if...
Yes, it is. Latest should be the same, make sure custom hardware cursor is active in settings then try to hover buttons and such. See if system cursor appears randomly...
Need to make a tester app which relatively quickly swaps the custom cursor then to see if any system cursor appears when it should not.
I think then we'll have to be able to get the current mouse position within the view as DefOS function and calculate the dx/dy of the frame ourselves before re-positioning.
I tested collecting the screen_x and screen_y values from on_input and then calculating dx/dy myself in a function called in on update based on them but had same issue as...
Ugh... I added get_cursor_pos to a local copy of defos to test with and it is still having the same issue with dx,dy. Then I realized I *was* doing something...
How do other 3D tools keep draw calls low with static meshes? UE4 for example. When I was messing with it I had made a huge world with tons of...
@jhonnyking Speaking of local vs world we need an example of how to properly do world with mesh materials while keeping batching. @dapetcu21 was asking about it. Maybe that's related...