Brian

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As discussed on #127 and in Discord there is still a problem somehow so reopening.

Make issues for anything you think is high priority and I'll work on other versions over time. High priority features should be ones that a game needs to release on...

Probably going to need to wait 1-2 weeks until we do a 1.0 release for when Native Extensions are released on Windows / Linux then everything can be done with...

That would probably be a good one. The toggle is between maximize / restore on win

There is native extensions for Windows now. I'll play with it this weekend to get some features done.

Doing some Windows work now just a heads up. Edit: False alarm but I'm trying to make sure I'll have time this weekend...

@VincentLagerros Could you clarify?

It is probably possible. Probably easiest way to do it would be to render to texture in a render script, and then display a different texture on each window context....

Three copies of the engine running is different from three window contexts controlled by the same engine. Launching more copies would be easy if you have a good way to...

It would be worth making an issue https://github.com/defold/editor2-issues/issues here about this. I assume on their vanilla engine they have the clear color set to black, but in the extended version...