Brian

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@JCash Looks like that is correct. Tested bundling with bob for Windows and the asset is as expected. ![2022-02-14 09_45_32-Steam](https://user-images.githubusercontent.com/409170/153918081-f9918584-a4ab-44ee-9fd8-053ddf9329de.png)

Then #5 is related and the issue should be improving the cameras in general.

Could you upload some of the Houdini source files here in a zip? I'll test making Blender versions.

Use socket.gettime() differences between frames to calculate accurate dt.

https://tronche.com/gui/x/xlib/input/XGrabPointer.html > confine_to | Specifies the window to confine the pointer in or None.

I'm not sure if this is possible to do with a native extension. Unless somehow we are able to override the default GLFW 2.5 window view size on extension init,...

Could you post this request in the Defold forum too?

I don't think we can update screen_x/screen_y that's an engine thing. @britzl what do you think?

We've requested to be able to simulate input before. You should post on the Defold forums asking again so it gets more attention.