Brian
Brian
@JCash Looks like that is correct. Tested bundling with bob for Windows and the asset is as expected. 
Then #5 is related and the issue should be improving the cameras in general.
Could you upload some of the Houdini source files here in a zip? I'll test making Blender versions.
Use socket.gettime() differences between frames to calculate accurate dt.
https://tronche.com/gui/x/xlib/input/XGrabPointer.html > confine_to | Specifies the window to confine the pointer in or None.
I'm not sure if this is possible to do with a native extension. Unless somehow we are able to override the default GLFW 2.5 window view size on extension init,...
Could you post this request in the Defold forum too?
I don't think we can update screen_x/screen_y that's an engine thing. @britzl what do you think?
We've requested to be able to simulate input before. You should post on the Defold forums asking again so it gets more attention.
User says Windows 10 x64, Build 1909