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Introducing hand gesture and prepare samples

Open from2001 opened this issue 1 year ago • 6 comments

Node using Hand pose asset file or shape asset file and recognize hand gestures.

Implement on another repository.

from2001 avatar May 24 '24 10:05 from2001

This article helps

XR Hands Custom Gestures Now Available! — LEARN XR BLOG https://blog.learnxr.io/xr-development/xr-hands-custom-gestures-now-available

from2001 avatar May 24 '24 10:05 from2001

The sample of hand gesture is not easy to use. I better develop hand gesture recognition which

  • Triggers Unity Event
  • Triggers Visual Scripting Event
  • is distributed as a Unity Package

from2001 avatar Jun 04 '24 10:06 from2001

@DglyP Hand Interaction Profile seems now supported in XRI.

Added support for Hand Interaction Profile (OpenXR) to the XR Input Modality Manager component and added bindings to the XRI Default Input Actions asset in the Starter Assets sample.

https://github.com/needle-mirror/com.unity.xr.interaction.toolkit/releases/tag/3.0.4

from2001 avatar Jul 23 '24 08:07 from2001

I managed to implement the samples from the HandGesture project. I was also able to create two different poses. I will create a sample where these two poses can be used and hopefully we can decide on other poses to use in the future.

DglyP avatar Jul 30 '24 06:07 DglyP

Memo We want creators to make hand gesture contents

  • without STYLY Proprietary C# script
  • with Visual scripting

from2001 avatar Jul 30 '24 08:07 from2001

Created hands lib https://github.com/styly-dev/STYLY-Hands-Unity

ku6ryo avatar Sep 02 '24 15:09 ku6ryo