st×tic

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Does not happen on DX9. Only happens with the None shader. `maxPixWidth=0` helps reproduce: not sure if it's not required though.

I've yet to see this replicated elsewhere, and the recent filesystem changes should generally fix this.

That's _really_ weird. Could you try placing a breakpoint in `Reader.cpp:226` once it starts repeating and show the stack trace? I don't use XCode myself (I don't manage Mac development,...

`pathBuffer` should _not_ look like that. This is a great find; I'll forward this issue to RDC.

Oh yeah, settings getting overwritten on exit is not a bug. Intentional to ensure any changes while it's running; I'm just glad it's properly loading now. I've sent this issue...

I believe that would have to mean that somehow the byte code isn't working properly (because the error also occurs using RSDK as you said), which is at least progress,...

When you test with scripts, I'm assuming you enabled the text scripts option in settings.ini to force it on?

For future reference, the option is `TxtScripts` near the top, IIRC. Still, extremely weird that it just is not successfully loading them. I'll ask around in REMS if someone can...

https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/issues/133#issuecomment-948658219 Wait, I just realized in this screenshot, it says 1.1.2, but in https://github.com/SupakugaiGames/Sonic-CD-11-Decompilation/commit/86f916cf5361f89ec28eccc665bdeb913e16f922, it says `gameVersion` is 1.3.0? Are you sure you're using the right commit?