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A Unity library for common movement AI

Results 12 unity-movement-ai issues
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Hi! I've been having a lot of fun using this library. Thanks for sharing your great work! I'm working on making a sports game and have been considering using this...

While profiling a game using this library on a real device, I spotted this: ![2020-10-09 09_56_10-](https://user-images.githubusercontent.com/7429894/95537392-d4769980-0a17-11eb-921a-22b875b46c6a.png) The `debugDraw` coroutine in `MovementAIRigidbody` will take up more time per frame during more...

My 2D sprite faces upwards instead of 90 degrees to the right.. what would i need to change to get it so the forward direction is up instead of 90...

Using the 3d units, the lookatdirection function seems to orient units using the x axis as forward, as they will align their x axis with the velocity direction instead of...

the CollisionAvoidSensor get wrong position when a Unit reach a boundary and reposition the opposite side. you should fix the "KeepInBound" method which is in the ScreenBoundary script. set the...

Hey, When I set the flocking 3D to fly with no gravity, StayGrounded is false, the flocking objects clump together confused, especially at the center of unity space (0,0,0). It's...

Hello, I have a voxel terrain generator (minecraft like) and your script works well on telling the AI to move to a certain point but the problem is that it...

It would be great to post some TODOs here. I would love to help with this project and that would make it way easier. Thanks

Hey Anton! I'd really love to use your library in a Space game I'm currently developing. I therefor need to control spaceships in 3D space. How is your progress on...

When 3 or more flocking units come together, it starts rapidly printing out this error message in the console: ![image](https://cloud.githubusercontent.com/assets/22227746/18570485/5ea9b02a-7b78-11e6-8710-c3847b1c6a34.png) D: