minetest-3d_armor
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Visible player armor & wielded items for minetest
Regarding issue https://github.com/stujones11/minetest-3d_armor/issues/165
For example, in the case of Lord of the Test, there's a wiki page in Minetest wiki that enumerates its armors from weakest to strongest https://wiki.minetest.net/Games/Lord_of_the_Test/Armor#Basic_armor Also this guy from...
- row[2] is the "damage" field of the armor_fire table: `if hp > 0 and armor.def[name].fire < row[2] then` (see ) - I don't understand why you would have an...
Armor created by texture modifiers not showing up. I want to use texture_modifiers to create a large range of armours https://forum.minetest.net/viewtopic.php?f=9&t=20706 It does not show up however.
When a player without armor is punched/damaged, Minetest overlays a bright greyish texture over his skin, which results in armor & wieldview model being seen for a moment. However, I...
``` local wear=0 local divide=0 for i=0,5 do local add=player:get_inventory({type="detached", name=name.."_armor"}):get_stack("armor",i):get_wear() if not (add == 0) then divide=divide+1 end wear=wear+add end formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_level", armor.def[name].level) formspec...
Replace the deprecated player_register_model with player_api.register_model. Add a dependency for player_api.
Issue was reported in https://forum.minetest.net/viewtopic.php?t=4654&p=313023#p312975 To solve it on inventory_plus fails: https://github.com/tenplus1/inventory_plus/issues/4 Seems the inventory_plus requires sfinv for creative. Therefore if both mods are found (inventory_plus and sfinv), the 3d_armor_ip...
Please add the multiskin mod to the master branch. I'd really like to use the master branch together with the clothing mod.
Since MT-0.4.16 there is a way to store additional data in item stack. So it is possible for the 3d_armor to store per item additional informations like individual protection attributes...