StuFF mc
StuFF mc
Bump. Anything new, @AlexanderTar? Thanks.
Okay. Thanks! > On 18. Jun 2019, at 12:08, ddaddy wrote: > > I’m not sure this is maintained any more. You should look at this fork https://github.com/nicolasgomollon/AppSales-Mobile > —...
Copy Files build phase contains a reference to a missing file 'PullRefreshableScrollView.framework'.
Thanks. Had not done `git submodule update --init --recursive`. Seems I'm used to clone with Tower, which probably does it automatically, and this time I did with Xcode 15. Also,...
Copy Files build phase contains a reference to a missing file 'PullRefreshableScrollView.framework'.
> CocoaPods will generate two 'Acknowledgements' files for each target specified in your Podfile which contain the License details for each Pod used in that target So if we have...
Copy Files build phase contains a reference to a missing file 'PullRefreshableScrollView.framework'.
`~/Library/Developer/Xcode/DerivedData/Mastonaut-gghwncflwfvxxlcxixbtclitzidj/Build/Intermediates.noindex/Mastonaut.build/Debug/MastonautHelp.build/Script-5F795CF72A463D2100F02B3D.sh: line 7: /opt/homebrew/opt/chruby/share/chruby/chruby.sh: No such file or directory` Any Idea what would be wrong with my Ruby? :(
Copy Files build phase contains a reference to a missing file 'PullRefreshableScrollView.framework'.
So I had to `brew install chruby` but now I'm into the next problem :( `Build input file cannot be found: '~/Library/Developer/Xcode/DerivedData/Mastonaut-gghwncflwfvxxlcxixbtclitzidj/Build/Products/Debug/MastonautHelp.help/Contents/MacOS/MastonautHelp'. Did you forget to declare this file as...
I'm somehow under the impression you did something in 1.8 — could it be?
Hi 👋 @Gargron — anything new on this? I'd love to use https://ecamm.com to stream on mastodon like people do with Instagram, LinkedIn, Facebook, YouTube, ... I guess the "easy"...
Actually not only in the simulator. What happens is this part of the code get called twice: ``` - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { ... else if...
Also `if (CMTimeCompare(CMTimeAbsoluteValue(self.currentItem.currentTime), CMTimeMake(1, 1)) == -1)` seems to mean _play before 1 second_ which might happen more than once. why don't we just play (without checking when) and then...