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Output support for materials containing translucent pixels

Open nea-c opened this issue 1 year ago • 0 comments

Translucent pixels such as the second layer of skin are not output correctly. It's normal in the viewport.

If you want to use expressions such as glasses in the current situation, you need to take measures such as making that part completely transparent.

nea-c avatar Apr 20 '23 03:04 nea-c