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Blender addon for structure from motion tools to allow dense point cloud reconstruction from Blender's camera tracker

Results 9 blender-photogrammetry issues
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Some people have made a version of COLMAP that runs on OpenCL instead of CUDA, called [COLMAP-CL](https://github.com/openphotogrammetry/colmap-cl). This enables COLMAP to run on AMD GPUs as well as NVIDIA GPUs....

Hello Stuart, many thanks for creating this addon. I used for a couple of projects. Now, suddenly it has stopped working. I have tried using it with Colmap, PMVS, visualSFM...

Hi @stuarta0 would you be interested in wrapping up your blender-photogrammetry plugin as a Meshroom node that can be used for format conversion within Meshroom? https://meshroom-manual.readthedocs.io/en/latest/feature-documentation/core/nodes.html#api It would be awesome...

Using version 1.1-linux. Occasionally some files can't be imported, while others work perfectly fine. ``` Python: Traceback (most recent call last): File "/home/colby/.config/blender/2.92/scripts/addons/blender_photogrammetry/__init__.py", line 76, in execute data = inputs[p.input].func(extract_props,...

I have some basic Bundler data which consists of cameras in a straight line on X (east-west) axis, then going up on Y (vertical), rotating 90 degrees on Y to...

Upon release there have been a few requests for other format support: * Meshroom * openMVS * COLMAP native format Implementing these would also enable automated meshing, thus removing the...

enhancement

Is there going to be Mac version any time soon? Or how to compile it for Mac?

enhancement
help wanted

PMVS2 supports masks and so does Blender. We should add masking to the PMVS output. From the [PMVS documentation](https://www.di.ens.fr/pmvs/documentation.html): > Segmentation masks can be optionally given to the program. A...

enhancement

Code in export_bundler.py line 82 sets frame to scene.frame_start before calculating the camera matrix_world. In testing, it needs to be the frame where the movieclip tracking starts without error. The...

bug