sttng
sttng
Here is another note Delay test which definitely sounds weird after a while if played in hUGETracker directly. [70x-another-test.zip](https://github.com/SuperDisk/hUGEDriver/files/14621929/70x-another-test.zip) Here is the GBS export from hUGETracker visualized with GBPResenter: https://github.com/SuperDisk/hUGEDriver/assets/46765778/9d43d7c6-f45a-444b-bf5c-24b48ae80e65...
Try this one: https://github.com/sttng/LegoToR Stuff in this repo is just super old.
First of all, thanks for the extensive reply. Just for understanding, it'll mean I have to "double" animation states ? Such as for example: Attack State - front, Attack State...
> Since all you are changing is the priority bit, the duplicate states do not count towards the unique tile count, as they are already used in the sheet on...
Just a small update: After thinking and trying I'm not 100% sure creating a separate animation state for background priority is better vs creating a separate sprite. If I create...
> Hi, Sorry for asking this here, as I don't know where to ask this: You have been talking about background priority but where do you change it ? I...
I just assume hT does maybe not properly 'clean' instruments or some other weirdness...
Same for me. I tried to re-save the song in a different locations. Definitely crashes hUGETracker on Win11.
After some further investigation I think the issue is, that the 7xx command cuts the previous note short, while (imho) the previous note should continue to play until the delayed...
If I use rgbds which comes with stock hUGETracker 1.0.11 this error pops up: 