Stas Sergeev
Stas Sergeev
Interesting tool. It may still be good, eg for clang warnings. You can use configure/make for now to activate the clang build. For meson its currently not possible because we...
You can now use clang with: `./configure.meson -c`
Omg, it appears clang build is not warning-less either... Filled this ticket: https://github.com/mesonbuild/meson/issues/14689
Yep, and most of my reports are closed w/o resolution, as these guys are not interested in cross-compilation scenarios. So as you can see, tooling is what makes things most...
Please fill in the tickets properly. With URL and everything else. Downloaded from here: https://www.old-games.ru/game/download/get.php?fileid=7564&modal=1 Starts and works, but no sound. Same in dosbox.
Should now be fixed. Timing problem, it clears the IRQ counter after dispatching IRQ. So we need to delay an IRQ for a while.
Such delay breaks win31, so undo.
Here's the binary patch: ``` Comparing SBLASTER.old and SBLASTER.BIN 00000365: FF 01 0000036D: 26 2E ``` It doesn't give the initial "mooo" (sorry), but the sound in game works thereafter.
No, its not an answer. And following the pattern of your URL I tried here: https://packages.debian.org/sid/binutils-i686-linux-gnu And oops, riscv64 is not listed in an arches of that package. So this...
dosemu2 always require i686 binutils to build a few DOS binaries.