Socket drag not work for Principle BDSF
Adjusting socket separation only affects other nodes, but not the Principal BSDF.
And this doesn't seem to be related to Blender scaling as mentioned in the info; it's possible that the Principal BSDF's hitbox API is different from other nodes.
Version 1.2.46 allows dragging on the socket of Principal BSDF, but its socket separation is affected by scaling, making it easy to drag to the wrong socket .
Oh, it should be related to these two commits. It works normally in Blender 4.5. Isn't there a similar method for Blender 4.2? 694a6484da444c7ba22df90b2a3596275db9c656 b5210e2b0f29a17c46306650425eaa1c2addba24
Hi, thanks for reporting this, which version of Blender and which version of the addon is this an issue for? I updated the method for checking socket locations recently, and it's only enabled in Blender versions over 4.5, so that might have something to do with it?
I'm using Blender 4.2.15 and addon 1.2.49. Is it impossible to use the new method in this version?