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Stride Game Engine (formerly Xenko)
https://user-images.githubusercontent.com/5742236/164051275-02df4331-6d64-4a66-9b1b-37ba5db9dc92.mp4
# PR Details `UpdatePhysicsTransformation()` is likely to set the transformations of the physics-engine side object based on previous frame transformation instead of latest, [see summary of `WorldMatrix` to explain why](https://github.com/stride3d/stride/blob/master/sources/engine/Stride.Engine/Engine/TransformComponent.cs#L45-L49)....
Here's a quick code change that I'd like to submit to Stride codebase -- just a few lines of code, to eliminate a pointless FileNotFound Exception at startup, from calling...
**Is your feature request related to a problem? Please describe.** As of now there seems to be no way to use a vertex shader in a material. Using one in...
**Describe the bug** Fog has blending issues when MSAA is enabled. The reason might be that the depth buffer is a multi-sample texture. **To Reproduce** Steps to reproduce the behavior:...
# PR Details Introduces a SystemPointerId property which is different from the already existing PointerId in that it passes through the original, unmodified pointer Id provided by the OS. ##...
# PR Details Adds `TypeName` generic parameter to SDSL to instantiate shaders with type parameters. ## Description This will allow writing shaders like in a high-level programming language with generic...
# PR Details Add missing extension point to support custom render context - Custom Window - Custom Platform ## Description Mostly putting internal things in public ## Related Issue #870...
**EDIT: FALSE ALARM. I'm indoctrinated into the belief that "exceptions are bad", and didn't pay attention to the localized code which clearly indicates that this was a "Debugger only" exception...
Building stride is somewhat a pain in itself. A lot of dependencies are pre-compiled. Others are build-in and hugely outdated. And again others have proper replacements. Sometimes you need to...