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Stride Game Engine (formerly Xenko)

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**Is your feature request related to a problem? Please describe.** When you drag your window or resize it game logic stop processing. Its not good. I can live with blocking...

enhancement

**Release Type**: Official Release/GitHub (please choose appropriate option) Release **Version**: Version number and/or git branch 4.1.0.1734 **Describe the bug** The packages that can be .NET Standard should be so. This...

bug

**Is your feature request related to a problem? Please describe.** Generate geometry on the GPU. **Describe the solution you'd like** Allow `DrawAuto` and `DrawIndirect` using an `ArgumentBuffer` as draw call...

enhancement
area-Graphics
work-estimate-M

# PR Details Adds a `DrawAuto` flag and `ArgumentBufferBinding` to `MeshDraw`. ## Description The new arguments will be read by the `MeshRenderFeature` to select the right draw call method. ##...

enhancement
area-Graphics

# PR Details Adds support for OpenXR using DX11 Same as https://github.com/stride3d/stride/pull/1441 but against master instead of master-4.0 ## Description Port of https://github.com/anotherdevguy/stride/tree/openxr to work with DX11 instead of Vulkan....

# PR Details Adds support for OpenXR using DX11 ## Description Port of https://github.com/anotherdevguy/stride/tree/openxr to work with DX11 instead of Vulkan. Supports the same functionality as currently supported by OpenVR...

enhancement
area-Graphics

# PR Details With these changes F# projects are compiled and included in the solution tree. This allows to have F# projects which are the startup project and automatic recompilation...

## Description - In user project nuget will take care of copying required native libs to final output folder depending on used RuntimeIdentifier - Native libraries can be registered as...

# PR Details Set in the MaterialAssetCompiler the BuildDependencyType to materials to Runtime to resolve the issue described in #1477. ## Description Change the BuildDependencyType to materials to BuildDependencyType.Runtime (as...

Trying to get some diagnostics information about the changes AssemblyProcessor is making when building projects, I ran into a number of issues. AssemblyProcessor is checked in built for `net6` and...

bug