GameStudioThumbnailService.cs Debugger diagnostics break
if (thumbnailsInProgressAndContinuation.ContainsKey(asset.Id) && System.Diagnostics.Debugger.IsAttached)
{
// Virgile: This case should not happen, but it happened to me once and could not reproduce.
// Please let me know if it happens to you.
// Note: this is likely not critical and should work fine even if it happens.
System.Diagnostics.Debugger.Break();
}
Virgile: This case should not happen,...
Anything that can go wrong, will go wrong. -- Morphy Law
Good quote! It was happening once in a while, always seemed harmless but will have to check the logic details again someday.
Why was this closed? Is this reproductible anymore?
Why was this closed? Is this reproductible anymore?
@NicusorN5 Well, it appears the last time it happened, or anyone faced an issue related to this, was 7 years ago. I thought we might be able to close this and reopen it later when it happens again.
its still reproducible with failed compilation, but i dont knwo yet the accurate steps, it happens frequently to me
Reproduced yesterday by opening the same project twice. The asset was from Stride.Video.
Reproduced yesterday by opening the same project twice. The asset was from
Stride.Video.
the editor crashed on first opening?
No, but the project being loaded had compile errors (if I remember well, I already forgot)