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GameStudioThumbnailService.cs Debugger diagnostics break

Open avestura opened this issue 7 years ago • 7 comments

if (thumbnailsInProgressAndContinuation.ContainsKey(asset.Id) && System.Diagnostics.Debugger.IsAttached)
{
    // Virgile: This case should not happen, but it happened to me once and could not reproduce.
    // Please let me know if it happens to you.
    // Note: this is likely not critical and should work fine even if it happens.
    System.Diagnostics.Debugger.Break();
}

Virgile: This case should not happen,...

Anything that can go wrong, will go wrong. -- Morphy Law

avestura avatar Aug 03 '18 19:08 avestura

Good quote! It was happening once in a while, always seemed harmless but will have to check the logic details again someday.

xen2 avatar Aug 04 '18 15:08 xen2

Why was this closed? Is this reproductible anymore?

NicusorN5 avatar May 08 '25 12:05 NicusorN5

Why was this closed? Is this reproductible anymore?

@NicusorN5 Well, it appears the last time it happened, or anyone faced an issue related to this, was 7 years ago. I thought we might be able to close this and reopen it later when it happens again.

avestura avatar May 08 '25 12:05 avestura

its still reproducible with failed compilation, but i dont knwo yet the accurate steps, it happens frequently to me

IXLLEGACYIXL avatar May 08 '25 13:05 IXLLEGACYIXL

Reproduced yesterday by opening the same project twice. The asset was from Stride.Video.

MsEpsilon avatar May 14 '25 15:05 MsEpsilon

Reproduced yesterday by opening the same project twice. The asset was from Stride.Video.

the editor crashed on first opening?

IXLLEGACYIXL avatar May 14 '25 16:05 IXLLEGACYIXL

No, but the project being loaded had compile errors (if I remember well, I already forgot)

MsEpsilon avatar May 14 '25 16:05 MsEpsilon