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Font Rendering: Inconsistent Kerning and Tracking between Offline and Runtime Rasterized Fonts

Open thygrrr opened this issue 5 months ago • 0 comments

Release Type: Official Release 4.2

Version: 4.2.0.2067 on .NET 8.0.2

Platform(s): Windows 11, in Editor and in-Game

Describe the bug Runtime and Offline rasterized fonts have different tracking. Offline rasterized vetical tracking is very random (Clown Font effect). Both have kerning issues.

To Reproduce Steps to reproduce the behavior:

  1. download Bai Jamjuree font from Google Fonts
  2. create Offline Rasterized font
  3. create Runtime Rasterized font
  4. create two text blocks, one for each font, same text
  5. place text blocks on top or beside each other
  6. observe the fonts deviate significantly

Expected behavior Consistent layouting and spacing (with in reason) between the fonts.

Screenshots image Cyan is Runtime, Yellow is Offline.

image

Related to #2172 #2171 #2173

thygrrr avatar Mar 04 '24 10:03 thygrrr