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Subsurface Scattering post process not correctly aligned with camera view
Release Type: Current VL.Stride Version / Gamma Version is 2021.4.10
Version: VL.Stride Version 4.0.1.1428
Platform(s): Windows
Describe the bug Subsurface Scattering Material is compiling and working but the Post-Process is misaligned to the scene view. Ive observed this in VL.Stride but it has been suggested to be a stride related issue.
To Reproduce Steps to reproduce the behavior: Ive tried reproducing this in the stride editor but it the scene glitches once i add the SubsurfaceScattering Blur to the GraphicsComositor in stride editor 4.0.1.1428 Ive posted a .VL file to reproduce this in VL.Stride here: https://discourse.vvvv.org/t/stride-subsurface-scattering-material/20746 Sorry there is no way for me to further test this inside the Stride Editor.
Expected behavior The post process should overlap with the scene view correctly.
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Additional context
Can someone confirm if this is working using regular Stride / the Stride Editor? its still broken on the vvvv side of things and would be a nice feature..
i gave this another try, this time in the stride editor and its also broken there for me. Ive added the effect to the graphics compositor and tried almost every material setting for each slot. Also tried floats instead of textures and a lot of value combination, the black circle glitch is gone when i enable transparency but the subsurface scattering effect itself is invisible too. Would also be great if there was be a default sss material available.
Is MSAA enabled? I remember that MSAA messed up some postfx... But not sure if it is this one.