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Memory leak in navigation mesh builder
Release Type: Official Release
Version: 4.1.01734
Platform(s): Windows
Describe the bug Stride appears to use an unbounded amount of memory when generating navigation meshes from (a) heightmap(s).
To Reproduce Steps to reproduce the behavior:
- Create e.g. a terrain in Gaea (any complex mesh) - a 512x512 heightmap exported from Gaea will do
- Use the Stride editor to generate a navigation mesh from it
- Observe the Stride editor using a lot of memory
- Repeat step 2 and 3 and observe the memory usage increase - I have seen 40GB RAM usage
Expected behavior The memory usage may be large, but not that large and only temporarily.