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Additive animation `both writing Animation_source_clip at the same time`
Release Type: Official Release
Version: 4.0.1.1428
Platform(s): Windows
Describe the bug When attempting to create an additive animation based on the instructions provided in the docs, the animations fail to load due to a FBX import error.
To Reproduce Steps to reproduce the behavior:
- In the asset view, click Add asset and select animation.
- When the file chooser window opens click cancel.
- When the popup shows asking if you want to create the Animation without a source file, click Create.
- Choose an FBX animation file for the Source field.
- Set the Type field to Difference Clip.
- Choose a FBX animation file for the Reference field.
- Choose a skeleton using the asset selector for the Skeleton field
Expected behavior The asset should be useable the same as any other animation clip asset.
Screenshots
Log and callstacks
AssetBuilder log in debug window. Shows the both writing Animation_source_clip at the same time
error that is displayed in the Asset errors tab:
AssetBuilder.txt
Additional context This can be replicated on an completely new project. The full game solution that should have the asset errors. Imported resources located in the zip under the folder Resources. MyGame.zip