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Weird behavior of the physics CharacterComponent - SetVelocity()
Release Type: Official Release
Version: 4.1.0.1459-beta
Platform(s): Windows
Describe the bug Character moving using SetVelocity() method cause jerky chopped motion at some point.
To Reproduce I made this SUPER simple project to demonstrate problem (see attached zip file). Just hold W or UP key to move forward and turn by mouse... After a while you can find a "sweet spot"👌 🤔 , where capsule movement starts to be jerky or slowed down. And then it fixes itself again.
Expected behavior Sleek & smooth character motion ;)
Additional context Based on my tests, I'm starting to think there may be a problem with BulletPhysics. CharacterVelocity.zip
This behavior can also be observed in the official "Third person camera" intermediate tutorial. Tested on version 4.1.0.1734 (installed with Launcher). Although it seems like a small thing, I think it's a shame that a basic component that most users encounter has this bug. Most developers need a player character in their game...